Fasteroids uploaded to a remote server through version control Uncategorised

Log, Feburary 9, 2019 – Version control

Great news, Fasteroids is now (finally) under version control! Thanks to Beyond Us Games for his video on Version control with GameMaker Studio. There were some minor changes I needed to make to get everything working, the video didn’t quite work because Bitbucket has changed, but I made the initial commit to Bitbucket and now […]

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My workstation for developing Fasteroids Windows

Log, February 6, 2019 – Scores

It’s been several days since my last update. Progress on Fasteroids is slow, but it is happening. I’ve been juggling a lot of projects lately between work, developing this site, updating the Fasteroids Facebook page, developing another site, learning GML, learning to draw sprites, work at home (around the house), and family activities. This evening […]

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