Fasteroids is currently only available for Microsoft Windows. A port is in progress for Mac OS X and Ubuntu. Look for new versions soon!
Great news, Fasteroids is now (finally) under version control! Thanks to Beyond Us Games for his video on Version control with GameMaker Studio. There were some minor changes I needed to make to get everything working, the video didn’t quite work because Bitbucket has changed, but I made the initial commit to Bitbucket and now […]
It’s been several days since my last update. Progress on Fasteroids is slow, but it is happening. I’ve been juggling a lot of projects lately between work, developing this site, updating the Fasteroids Facebook page, developing another site, learning GML, learning to draw sprites, work at home (around the house), and family activities. This evening […]
This morning I woke up at 5am and spent a bit of time working on Fasteroids. One of items on my To-do list is fixing the high scores. Currently the input for the high scores doesn’t work as expected – you have to click on the field in order to enter into it and entries […]